6.7. Play TestingΒΆ

One aspect of evaluating and iterating on any kind of design project is getting outside feedback. You, as the game designer, know too much about how things are supposed to work to see that the game play is confusing; you are so used to the bugs in your game that you subconsciously avoid them and have forgotten they are there; you are too good at your own game to accurately judge if it is well balanced for a new player.

The ways to reveal these issues with your project is to get other people to play your game. Courtesy of Extra Credits, here are some tips about how to handle play testing:

Important rules to remember:

Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)