6.6. Failing Faster

In general, the more times you iterate, the better your final game will be. You will have learned from your failures with time to correct them and avoided sinking as much time into things you never got to finish or decided were not fun. As the extra credits guys say, your goal should be to Fail Faster:

Warning

This is literally the most useful piece of advice you will get in this course. Not just about game design and development, but about any activity that involves creative problem solving.

Iteration can often seem hard. Every stage of creating a video game takes work:

In short, build it as fast as possible. Make it as ugly and cheap as you can get away with. Cut corners where they don’t matter - if random enemy movement is almost as interesting as the AI system you have in mind go with the random movement until you are convinced there is nothing more important to spend time on than the AI.

Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)