1.1. Types of Design

There are many aspects of a game that need to be designed: systems, content, levels user interface, and story to name a few. We will consider each of these at various points in the course, but the majority of this course focuses on system design.

System design is about defining the basic rules of the game. What are the pieces? What can you control? What actions can you take on your turn (if there are “turns” at all)? What happens when you take each action, and how does it affect the game state? In general, system design is the creation of three things:

Take a few minutes to play the game Understanding Games - Episode 1. It provides a nice interactive example of the way rules shape a game.

Understanding Games - Episode 1

Understanding Games - Episode 1

Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)