9.3. The Hero’s Journey Applied

So how do we apply the Hero’s Journey to video game design? The Extra Credits guys have some concrete advice in this two part series:


As pointed out, the Hero’s Journey is not something you can treat as a series of checkboxes to knock off so that presto, you have a story!

Instead the use is in understanding what the common story forms are, so that you can follow each step or not as appropriate to your own story.

Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)