5. Mechanics, Dynamics and AestheticsΒΆ

The last level ended with a description of games as systems. Systems tend to demonstrate emergent behaviors - they are more than just the sum of their elements. Putting together the parts create interactions that shape the final behavior of the system.

We did not make much of an effort to decode how the whole system of a game depends on its elements. Nor did we examined what makes an effective element (good one) different from a ineffective one (bad) element. Those are the goals of this level.


Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)