7. Choice In Games

As Costikyan pointed out in I Have No Words, we often use the buzzword “interactivity” when describing games when we actually mean “decision-making.” Decisions are, in essence, what players do in a game. Remove all decisions and you have a movie or some other linear activity, not a game.

This level explores choices and their role in games.


Materials on this page adapted from:
Game Design Concepts by Ian Schreiber (CC BY-NC 3.0)